Skyrim witch doctor
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Age: I am 59
Available for: Male
Color of my eyes: Cold blue eyes
My figure features: My figure type is quite thin
I like to drink: Lager
These two skills level very quickly and it is easy to get the perks to begin planting poisons on enemies effectively very early in a playthrough. Alchemy is exactly what makes this character so potent.
Daedric Adherent. Of course you can only create 1 such poison so use it wisely.
This is HUGE for spells like flame cloak, firebolt, and flames which all have relatively low base damage. Paralytic Terror Fear overtakes your enemies causing them to flee, only then realizing that their body is slow --as if their veins are freezing from the inside --and there is nowhere to run. This is where Destruction comes in to play. I was able to kill two giants on legendary difficulty in the 45 seconds that Bones of the Earth lasts. Restoration and Illusion are rarely used. Effects: Damage health 34 points for 10 seconds, damage total damage. Sanguine's Rose is an obviously overpowered staff particularly early game.
Necromage's power is applied twice to potions and this is reflected in the values listed because: 1.
Constantly searching for doorways and access to other realms of destruction, these Witch Doctors often ally themselves with Daedric Princes to gain their favor in an attempt to learn their secrets. Staves also play an awesome role in being able to control the battlefield. Practitioner of Black Magic. Necromage boosts the power of fortify alchemy apparel and 2. The archetype is so fun but the crazy powerful stealth modifiers in Skyrim combined with Illusion often make the game way too easy regardless of difficulty.
This is not a typo! Instead they live as outcasts practicing their hexes and magic in isolation. I hope anyone who plays this build has as good of a time as I did. When caught in open combat, you have options. Battle Royale Your foes become your playthings. Their obsession with Daedra only drives them further from society.
Illusion on the other hand has both Aspect of Terror and Quiet Casting. This is NOT your standard nightblade. Even the flames of a Witch Doctor are so terrifying their enemies flee allowing for greater control over the battlefield.
Although unused, these skills are detrimental to the success of this build. During that time you have the immense power associated with the Daedra.
Spirit Walker. They choose how they die and when they die; defilers and seemingly gods of death. Note: you must kill Captain Valmir before completing the dungeon or he will change equipment. Your primary method of killing comes from Alchemy and Pickpocket.
The Witch Doctor is my version of the nightblade that allows for a stealthy, magical playthrough while avoiding the overpowered modifiers and still retaining the style and strength the archetype is known for…introducing the. Not only can you obliterate your foes with destruction spells, you Skyrim witch doctor simply muffle yourself and down an invisibility potion and hide, resetting the battle and allowing you to place another poison, raise another zombie or 2and get back to work!
Silent Killer. From here you will be sneaking around launching fireballs at distracted enemies and stealthy planting poisons on them. In certain cases, it may simply be easier to avoid conflict altogether.
Daedric Manifest You allow the spirit of a daedra to body. Although you have gotten a hint of some of the many possible combinations throughout the build, Skyrim witch doctor are a few of my personal favorites! Powerful poisons and potent potions make this otherwise frail, weak character insanely powerful. Just be aware of archers — one arrow could be the end of you. Abomination of Argonia. With control over the undead, the ability to heal, and multiple powers that allow his minions to do the dirty work while he himself plays a support role orchestrating the destruction and chaos in the mortal realm.
Harbinger of Corruption. Foes will fight each other while they become weaker and weaker due to Marked for Death. Master of Fire and Fumes. To them, people are their playthings. Fortify your spells with fortify destruction potions and restore your magicka when necessary. This character is first and foremost an alchemist.
Character build: the witch doctor
This character is never short on cash thanks to the incredible profit to be had from selling potions! If you do get caught always fall back on alchemy. Necromage boosts the effects of potions when consumed. And of course Quiet Casting is what allows this character to be a nightblade: silently killing enemies with spells all while going unnoticed.
Ingredients: Glowing Mushroom, Nightshade, Wheat.
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Burning Sacrifice Drawn to a sound but finding nothing the weakest enemies drop dead instantly to a massive explosion of flames while the strongest stagger through the burning haze only to see the corpses of their dead friends rising to kill them. At maximum strength Vampiric drain now does 33dps when dual cast while only costing 31 magicka per second making it cost less than nothing when combined with the Blood of the Ancients.
There are however quite a few enemies resistant or immune to poison. With all my perks and equipment this poison did 6, damage!
Doctor's Order. They fight to please you while their bodies break due to your powerful hexes. The cool thing is staves can summon anywhere even without the "Summoner" perks. They are able to walk the thin line between Nirn and Oblivion. All of this equipment can be obtained very early.
Skyrim character building
The final champion will be so weak after combat you can finish him with a swing of your dagger. The Puppetmaster. Death is at the center of their every focus -- either preventing it, or creating it. Miraak's Staff is so perfect for this build for a few reasons. You can take control of your enemies minds with Bend Will or send them fleeing with Dismay while your poisons slow them down and steal their life from them one second at a time. It is not surprising that very few accept them.
If you notice in the perkspread, the conjuration tree includes mystic binding with no mention of bound weaponry. There is so much fun to be had.
I do advise against abusing it as it will result in a much slower levelling pace and probably a more boring easy playthrough early on. If you do decide to play this build, please share some of your own! It lets you block melee attackers from getting to you, it does poison damage and gives you complete control of the battlefield and environment. Destruction is a cheap, powerful, magical option.
Although powerful in his own right, the Witch Doctor does not need to dirty his hands himself. Options are limitless. First and foremost, thank you to everyone who read this and enjoyed it.
The witch doctor is the next diablo 3 build!
End game however the Dremora Lord loses its OPness a little bit. And it all comes back to alchemy. Necromantic healing and heal undead allow the Witch Doctor to keep his minions alive. You must be strategic. This allows for some incredible figures Effects: Paralyze for 34s, Damage health 34 points for 10 seconds total damage. In that situation a muffle spell and invisibility potion with boosted duration about 4 minutes!
This is my attempt at the nightblade archetype. Both will be mostly trained either by hurting and healing yourself, spamming muffle, or buying it from trainers. For a short period both your and the daedra's spirit are occupying it until you lost control and expunge the daedra from your body. Welcome one and all to my newest creation! Thank you to Curse Never Dying for messaging with me during the development stages to help me from making this too cluttered.
Large groups and open combat are very dangerous for a character with no armor skill investment and a low health pool. They choose who lives and who dies. The Witch Doctor is an Argonian Vampire with an interest in the occult.
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The Witch Doctor is a character that does rituals to heal others, or to perform certain actions in their land.
Witch Doctors are a queer breed of mages who have forsaken the rational and disciplined study of the supernatural arts for a more primal approach to sorcery.