Sfv juri combos
Tournament. Street Fighter 5: Champion Edition.
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Tips for juri
Holding the inputs will put Juri into a crouching stance while she charges this move up. In addition to the traditional meter management, Juri can store three additional resources using her main special moves. This is an incredibly important resource for Juri to have.
Shows combos in slow motion before displaying them in real-time, allowing us slow learners to see and read the combo twice.
Anyway, this is video goes into some more complex stuff like V-Skill combos of which I know none. For the record, throwing an opponent does not afford you enough time to get a charge in, unfortunately. I have ly written for AbleGamers. I have a good reason though, and I think Street Fighter V fans will understand. Mostly used in combos.
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Specific matchups, spacing, resource management, etc. Personally, I like that the videos are split up instead of all lumped into one long video. This can go over some moves but is also super punishable. Another resource to store! Hell, the Heavy Kick version almost goes across the screenmaking throwing fireballs incredibly unsafe against a Juri with resources. Her Critical Art is also useful as an anti-air, though there are plenty of better uses for it. If your opponent has to back up or block, it affords you time to build up her other resources.
Using one will partially deplete the V meter, so use them wisely!
When stored, executing the same special move with the corresponding kick button will make Juri perform an actual attack. Great series from a great member of the community. Heavy Kick — Two spin-kicks back to back.
Here’s a guide to get you started
Holy crap, that entire thing was terrible. This is a great combo to use if the enemy is stunned.
The MK and HK version create some decent space between you and the opponent. See that last part? Crouching Medium Punch also works as a good starter here since it comes out a little faster, though you sacrifice some reach.
Videos Definitely one of the better-produced videos out there. You see, in between playing and researching Juri, I played the story mode of SFV and never wanted to touch the game ever again. It allows you to create space and helps to control the pace of the match.
Turns out that while that barrier is definitely lower, she is still one of the hardest characters to be efficient with in the entire SFV roster. Also creates some space. But just knowing it helped my game a lot because I would take pieces of it and apply them to my situations at times.
Her V-Trigger changes a lot about Juri, most notably the ability to chain her normals together from low to high.
It can be used to keep up pressure at times. The LK version links with a lot of things but be aware of the lack of space created when ending with it. The Basics Juri is a character all about resource management. During the day, he teaches high school kids about history.
The EX version has projectile immunity. Bafael always puts out great stuff, and this is no exception. This also works in the air and while crouching. I just wish it were easier to comprehend. This was my go-to combo when I knew I had these two resources stocked.
Juri is the most complex character on the street fighter v roster
This is a great combo that comes out pretty quick and most importantly for this category, requires literally no resources. Seriously, I think Nic was too kind giving it a 4. A lot of the combos I used were from this video, since they are quite practical. I get it, it shows inputs on the left, but having to see the combo, see the inputs, and commit them to memory takes multiple repeats, which sucks.
Anti-Airs As mentioned above, Medium Tesenrin is a good option for incoming opponents.
Street fighter 5: juri moves list
Definitely one of the better-produced videos out there. I was excited to hear that you no longer need to hold buttons to keep stores of her moves, because that was a huge barrier to entry for playing the character. This move is great at punishing fireballs.
Commit it to memory because you can link many things into it. As mentioned above, Medium Tesenrin is a good option for incoming opponents. This move is great to punish whiffed moves from your opponent and to use in combos. Both of the normals here can also be performed crouching.
You can also cancel the move itself by tapping the inputs again. In fact, if I can afford it, I like to jump over the fireball with this move and cancel into her Critical Art for a simple-yet-effective combo.
Juri is a character all about resource management. Fully charged, this move will become projectile invincible and go across the screen. Filed under Destructoid Originals guides Notable. There are a ton more changes that happen too, perhaps the most important of which is that you no longer need stores to use your Fuharenkyakus. You can store it by dashing at any time. The whole thing disgusted me and I stopped playing the game for a while. This is the main reason why I plan on sticking to the more simple characters and leaving Juri to the professionals.
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She is also one of the most technical characters on the roster because of just how particular everything will be. Simple, yet effective. Medium Kick — Juri leaps forward and performs an arcing kick. Ryondatsu Quarter-circle back, Kick This move is great at punishing fireballs.
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Before Juri can access her Fuharenkyaku Release K moves, she needs to use that version of the attack to gain a stock first.
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